Anthony Costa Ph.D. & Joshua Bederson M.D.
Toward immersive, interactive visualization in medicine: from the patient to the operating room
System Chairman for the Department of Neurosurgery at Mount Sinai Health System, Dr. Bederson is an expert in skull-base and cerebrovascular surgery, having performed more than 3,750 neurosurgical operations at Mount Sinai. His specialty interests include surgical treatments of complex intracranial and spinal pathology such as meningiomas, skull base tumors and aneurysms, schwannomas, craniopharyngiomas, pituitary tumors, giant intracranial aneurysms, acoustic neuromas, neurovascular compression syndromes such as trigeminal neuralgia, Chiari malformations, and trans-nasal minimally invasive brain surgery, as well as treatment of cervical and lumbar spine disease. His vascular practice includes treatment of aneurysms, arteriovenous malformations, carotid artery disease, moyamoya disease, and extracranial-intracranial bypass procedures.
An advocate of collaboration with other accomplished physicians and scientists at Mount Sinai, Dr. Bederson developed one of the first interdisciplinary clinical programs with the Department of Neurology Stroke Program, and fostered collaborative efforts with the Department of Otolaryngology, the Cancer Institute, and the Translational Neuroscience Center. Dr. Bederson launched the Neurosurgery Brain Surgery Simulation Program in 2012, which expanded into the current Neurosurgery Simulation Core. Driving and advancing the development of next-generation simulation and virtual reality technology, Dr. Bederson is the first neurosurgeon utilize microscope technology that allows images of chosen objects, including original CT, MRI and angiogram datasets, to be superimposed, or ‘injected,’ directly into the neurosurgeon’s eyepiece during microscopic surgery.
Making Friends with Facts
At Time, his pictorial explanations of complex subjects gained him many imitators and a few academic enemies who thought he was trivializing information. But he remains committed to the power of pictures and humor to help readers understand otherwise abstract numbers and difficult scientific concepts.
Since 1994 he has run his own business, Explanation Graphics, explaining all sorts of things for a variety of clients. These have included American Express, The Smithsonian Institution and United Healthcare. He also does graphics and illustrations for publications such as Scientific American, National Geographic and the New York Times (including a series of drawings about the Higgs Boson that won a gold award at Malofiej in 2014).
In 2009, the Society for News Design gave him its Lifetime Achievement Award. A retrospective exhibition of his work was shown in Munich in February 2016, and at Ohio University in March 2016.
He has written eight books on aspects of information design, including Wordless Diagrams, in 2005.
The Book of Everything was published by Lonely Planet in 2012. It’s a compendium of information graphics that range from how to wear a kilt, to delivering a baby in an emergency, or recognizing animal poop. A “sister” book, Instant Expert, came out in 2014. He is currently working on Odd, a book explaining weird competitions and festivals around the world, for Taschen. (Things like Bog Snorkelling, Worm Charming and Shin Kicking in Britain, Hair Freezing in Canada and Throwing Dead Rats in Spain.) It’ll be published in early 2017.
With his son Rowland, Holmes makes short animated films. Clients have included the TED conference, Fortune Magazine conferences, Good Magazine and the National Geographic Society.
20 min Speakers
From inference to art –visualizing the planets
Visualizing science: bridging the science-art gap
Art and science, our two cultural and intellectual powerhouses, have been separate for far too long in their efforts and endeavors. Artists and scientists seek answers to the same fundamental questions: who are we, why are we here, and where are we going? Both science and art build models of human experience in order to expand the boundaries of capacity. It is time for bridges to be built, for science and art to work together as cultural partners as we face the opportunities and challenges of the 21st century.
One major bridge recently formed between art and science is science visualization. The act of visualizing science through illustration and art not only creates a working relationship between science and art but helps to relay science to the public. Through visualizing science we can achieve new frontiers in art history, breakthroughs in medicine, reveal scientific findings, and improve our culture at large.
Likeness and character
Storytelling for the sciences: from data visualization to gamification
The Leading Strand: A Collaboration of Neuroscientists and Designers
Amanda Phingbodhipakkiya leads the creative vision for design experiences as an Art Director at Primacy and is the founder of The Leading Strand, an initiative that uses design to shine a light on breakthroughs happening in science. The Leading Strand pairs scientists and designers to cocreate experiences that translate research in rigorous and visually compelling ways. She was selected to be a TED Resident in 2016, and her work with The Leading Strand has been featured in Fast Company, Quartz, Smithsonian Magazine, and The Verge. Amanda studied neuroscience at Columbia University and conducted Alzheimer’s Disease research at Columbia Medical Center before earning her MFA at Pratt, where she is now a guest lecturer. She has spoken at TED, Unilever and Pratt about how new technologies impact neural systems and how bridging the worlds of design and neuroscience can promote innovation. A champion of side projects, she is a cofounder of side project accelerator Ship Your Side Project and the creator of Creative Habit, her column on Inc.com and a daily illustration project designed to make the creative process more efficient. Her scientific background grounds her design process and work in the fundamentals of human cognition and emotion.
Models and modules: education and training for new advances in medicine and devices
Sarah began her career in 2003 sculpting anatomical models in clay. Since then, she has played an integral role in evolving the company’s strategy for creating educational materials and has incorporated the use of digital sculpting and modeling techniques. Championing the belief that there is more than one way to learn, her team often uses a combination of approaches to improve information retention. The tools designed are usually highly specific to the intended audience and include physical models with interactive electronic features. Digital education and training modules often compliment the physical counterparts as well. Outside of work, Sarah draws inspiration from the intricate details of the natural world and humanity’s endless quest for knowledge.
Lightning 10 min Speakers
The pursuit of good (scientific) questions: data visualization as an hypothesis generation tool
Yvonne Yu-Feng Chan, MD, PhD
Asthma mobile health study using apple’s researchKit
Visualizing whale song
I’ll discuss the process of visualizations humpback songs, balancing objective representation with artistic interpretation to amplify the voices of our sea-bound mammalian cousins.
Anatomy and Physiology in Fine Arts Education and Studio Practice
Michael Grimaldi studied painting and drawing at the Art Students League of New York, the National Academy, the New York Studio School, and performed independent studies in gross anatomy and dissection at the Facultad Medicina de la Universidad de Buenos Aires and Drexel University College of Medicine.
Mr. Grimaldi has taught figure drawing, painting, and anatomy at numerous institutions including the School of Visual Arts, the National Academy, Water Street Atelier, Studio 126, Grand Central Academy, the Institute of Classical Architecture, Pennsylvania Academy of the Fine Arts and the Art Students League of New York and currently at the New York Academy of Art where he is full-time faculty member and Director of the Department of Drawing. In addition, Mr. Grimaldi designed and teaches Advanced Artistic Anatomy, a thirteen-week intensive cadaver anatomy program hosted by Drexel University College of Medicine. Grimaldi has exhibited at numerous museums and galleries including the National Academy Museum; National Arts Club; the Pennsylvania Academy of Fine Arts; Arnot Museum; Forbes Magazine Collection; Arcadia Gallery; Mark Miller Gallery; Joshua Liner Galley; Forum Gallery; Hirschl and Adler Gallery; the John Pence Gallery; the Butler Institute of American Art; the Mori Art Center, Tokyo; and the Brooklyn Museum (forthcoming).
Awards include The Edward G. McDowell Travel Grant, Stacey Foundation Grant, The Elizabeth Greenshields Foundation Grant, The Forbes Foundation Residency Fellowship, Balleroy, France, and the American Academy in Rome-Affiliated Fellowship/Alma Schapiro Prize. www.michaelgrimaldi.net
Giorgia Lupi is an award-winning information designer and researcher, she is co-founder and design director at Accurat a data-driven design firm with offices in Milan and New York. Her work in information visualization frequently crosses the divide between digital and print, exploring visual models and metaphors to represent dense and rich data-driven stories. Giorgia received her M-Arch at FAF in Ferrara and she then earned a PhD in Design at Politecnico di Milano in 2014. Her design work has been featured on the New York Times, Wired, the Guardian, Popular Science, Time Magazine, The Washington Post, Forbes, among all.
Her work has been exhibited at: the New York Hall of Science, The Storefront for Art and Architecture in New York, Triennale Design Museum in Milan, Milano Design Week and Somerset House in London. She is currently authoring and designing the Dear Data book, published be Penguin (Uk) and Princeton Architectural Presso (US), in the Fall.